CoD Mobile Season 10 Shadows Return update patch notes: New maps, weapons, modes

June 2023 · 15 minute read

CoD Mobile Season 10 is now upon us, with the handheld title introducing even more maps, weapons, and modes to the mix. With the major update now available, here’s a look at the full patch notes and every new piece of content now live.

With CoD Mobile Season 9 now in the rearview mirror, Season 10 is now live for everyone around the world. As usual with the free-to-play game, each month brings a heaping serve of new content and Season 10 is no different.

From the usual assortment of maps and weapons to brand new gameplay features and modes, there’s always plenty to be excited about.

Before you jump into CoD Mobile Season 10, here’s a full rundown on everything in the latest patch so you can get ahead of the curve.

Contents

CoD Mobile Season 10 release date

CoD Mobile Season 10 went live at 4PM PT on Wednesday, November 17.

As usual, the moment we rolled over into Season 10, all new content immediately became available.

CoD Mobile Season 10 is officially titled ‘Shadows Return.’

New CoD Mobile Season 10 weapons

Two new CoD Mobile weapons arrived in Season 10. Both the SVD Sniper Rifle and the CBR4 SMG (otherwise known as the P90) were made accessible on day one.

Following the recent trend, these two guns also carry over from 2019’s Modern Warfare. 

Two new weapons enter the mix in CoD Mobile Season 10.

The new SVD Sniper is featured in the Season 10 Battle Pass while the CBR4 SMG is available through an in-game challenge.

New CoD Mobile Season 10 maps

One new map launched with CoD Mobile Season 10. Vacant from Modern Warfare 2019 is officially the latest map in the handheld title.

Having first appeared in 2007, the popular map has been remade a number of times ever since. The CoD Mobile port is taking after the 2019 Modern Warfare iteration.

Vacant was available from day one as soon as CoD Mobile Season 10 went live.

Vacant is Season 10’s featured map in CoD Mobile.

Control arrives in CoD Mobile Season 10

Also featured in this major update is Control, a popular game mode that was introduced in Black Ops 4. In this objective-focused playlist, teams have to fight over two specific locations on any given map.

Control has been a staple competitive mode since its introduction in Black Ops 4.

Both teams have a set number of respawns, making every life that much more valuable.

New CoD Mobile Season 10 Operator Skill: Munitions Box

CoD Mobile Season 10 also added a new Operator Skill to the mix. Similar to how the Field Upgrade works in mainline CoD entries, the Munitions Box allows CoD Mobile players to restock their team.

NEW "Armory Box" Gameplay In #CODMOBILE 🔥 pic.twitter.com/XsnjcDgxSr

— COD Mobile Leaks & News (@CODM_Updates) November 2, 2021

Upon dropping a Munitions Box into the map, you and your teammates can get max ammo once again.

Moreover, shooting the box can also damage nearby foes once you’re done with it. 

CoD Mobile Season 10 Battle Pass

No different from every Season before it, the latest update brings an entirely new Battle Pass to CoD Mobile as well. Season 10 comes with everything from Blueprints to weapon Charms and even powerful Scorestreaks.

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Cod Mobile Season 10 brings 50-tiers of new unlocks in the latest Battle Pass.

The SVD Sniper Rifle outlined above can be unlocked at Tier 21 of the Season 10 Battle Pass. Moreover, the Orbital Laser Scorestreak is also available at Tier 14.

Headlining the Season 10 Battle Pass, however, is the new Stansfield Operator along with a mix of rare Operator Skins for popular characters.

Full CoD Mobile Season 10 Patch Notes

MULTIPLAYER:

Map Optimization

Other Optimization

UI Adjustments

News push

Battle Royale:

Game Mode Adjustment

UI Adjustment

BR Battle Adjustment

BR Map Adjustment

SE Adjustment

Action Optimization

Clan Wars

In the past three seasons, we have noticed that some fighters have not obtained enough tokens in exchange for the season rewards they deserve. In order to optimize everyone’s participation experience, we have made the following adjustments to the rewards:

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Balance Adjustment

Multiplayer and Battle Royale

Even after a round of weakening, shorty still has a strong dominance at close range, becoming the only option for secondary weapons, and even squeezing out the use of high-burst submachine guns. This adjustment reduces the damage, adjusts the shooting interval and recoil, and shortens the distance of one shot.

The 600ms TTK of the current version is seriously inconsistent with today’s average strength, so we increased the close-range damage of MW11, shortened the short-range TTK to 400ms, and the shortest TTK to 200ms.

Four bursts and five bursts put forward higher requirements for the player’s aiming ability, and the difficulty of using firearms is relatively high.

Therefore, we slightly lowered the burst interval, increased the magazine capacity, and improved the fault tolerance rate during use.

With the change of version, even if Type25 is equipped with a Stopping Power Reload, the close range TTK does not have a significant advantage.

Therefore, we have increased its rate of fire and damage to the abdomen, improved close combat capability, and increased the damage of the Stopping Power Reload without affecting the MP’s original TTK, thereby increasing its suppression effect.

Man-O-war’s current large spread, slower rate of fire and difficult to control recoil make the actual TTK differ from the theoretical value, and the impact caused by the empty gun is too large.

So, we slightly adjusted the trajectory of the first 6 bullets to make it more stable, and slightly lower the spread to avoid excessive disadvantages of long-range combat.

At the beginning of the design of MX9, it is hoped that players can obtain strong suppression ability at close range by proficiently mastering the positioning ability and recoil control ability in high-speed movement. However, the higher base damage and smoother recoil curve of the MX9 makes it not difficult to accurately hit the upper body.

This adjustment slightly reduces the base damage, adjusts the recoil curve, and puts forward higher requirements on the player’s positioning ability.

In order to adapt to the hp of the Payout S&D, the damage to the chest, abdomen and arms is slightly increased to ensure that DLQ33 can kill the full armor target while hitting these parts, and this adjustment will not change the TTK in MP mode.

After the shotgun is equipped with Speed Up Kill perk, the speed bonus obtained by destroying the enemy is too high. The extremely high speed and operation will lead to many situations where one person kills multiple people.

Therefore, the movement speed bonus of the perk is retained, the running speed bonus is removed, the fast movement ability during the reload (and bolt) is retained, and restrict operations such as sliding shovel that are linked to the speed of movement.

During the recoil recovery phase of marksman rifle and sniper rifle, players can move the camera at a certain angle to interrupt the recoil recovery process, so as to quickly aim at new targets. Compared with the experience server, the lens movement range required to take effect is increased.

Launchers have always been in a relatively awkward position in CODM, we hope that they can be used for tactical purposes in specific scenarios and not be abused in the game at the same time.

By splitting its mobility and damage, we hope that each launcher will focus more on its own positioning.

FHJ18 is the nemesis of Score Streaks and the vehicle, we hope it can perform most steadily in the face of these behemoths.

SMRS is an all-rounder and can easily deal with people or vehicles, but its performance against vehicles in MP mode is too bad. Direct hitting in BR mode puts too much pressure on the opponent. We want it to be more balanced.

Thumper

We have always been very cautious about the strength of the Thumper. A launcher with a parabolic trajectory may overturn many existing tactics. However, it seems that Thumper’s ability to kill enemy players has not reached expectations, and even has some weaknesses in the face of Score Streaks and vehicles.

Multiplayer

The sofas in the airport restaurant and the seats in the aircraft are bunkers that the defender relies heavily on. The attacker lacks countermeasures against it. We adjusted the models and collisions of these bunkers, hoping to optimize the confrontation experience here.

Players can now throw lethal and tactical equipment from the skylight through the wine cellar.

Slightly shorten the explosion delay time.

Fixed the issue that when the Quick Fix effect is triggered, the hp will continue to be recovered after being damaged. And the function that regenerates health after kill will be triggered every 2 seconds.

Reduce the deceleration rate, slightly reduce the range of action.

Slightly reduce firing spread.

Increase K9 Unit’s movement speed.

Battle Royale

The Nova Gas is changed to only deduct the hp but not the armor, and the damage has been adjusted.

Postpone the first time Safe Zone shrinking, to slow down the early rhythm.

Reduced the damage to hp outside the first three safe zone in Blackout and Isolated.

Decrease the swimming speed, and increase the ADS movement speed in the water.

Match/Ranked Match Optimization:

Other System Adjustment

Team up with a friend for 5 games to unlock: When this friend is in the game, you can invite him/her to team up after he/she finishes this game.

Give praise to your friends or opponents after the game, encourage excellent teammates or praise your opponents.

Fov setting is available, where players can adjust the fov of the first-person perspective by themselves.

Players can now reload shader in audio and graphics settings, which can help players get a smoother game experience.

Players can now turn on MEMC in audio and graphics settings. We recommend players who want to experience higher frame rate, but whose device is prone to hear and drop frames, can try to enable this option.

At present, MEMC only supports BR mode and the frame rate is set to ‘Max’ or above. In addition, it only supports some Android phones for the time being, and subsequent versions will gradually become popular.

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