FFXIV 6.05 patch notes: Pandaemonium Asphodelos Savage, Excitatron 6000 & more

September 2022 · 7 minute read

Final Fantasy XIV Endwalker’s latest update is here, so here’s a rundown of the FFXIV 6.05 patch notes, which include everything from the new Pandaemonium Asphodelos Savage raid to the Excitatron 6000.

Final Fantasy XIV Online continues to expand in the wake of the latest expansion, Endwalker, with yet more Pandaemonium raid content and treasure hunts set to drop with FFXIV Patch 6.05.

Patch 6.01 added the Pandaemonium Asphodelos raid into the game, but 6.05 upgrades it further by offering players a chance to take on the dungeon in savage mode (a higher difficulty level than the base dungeon.) Additionally, players can visit the aptly named Excitatron 6000 in an attempt to obtain some new and improved gear.

Excited yet? Here’s a full rundown of the FFXIV 6.05 patch notes, and everything you’ll need to do to try out these new features.

Contents

This guy just got even more vicious.

FFXIV Pandaemonium Asphodelos (Savage)

As we mentioned earlier, Pandaemonium Asphodelos has been in the game since 9.1, however, Square Enix have gifted players with the Savage path for the raid, allowing them to take on the same dungeon but at a much higher difficulty.

Players will need to complete the “Who Wards the Warders” quest and can access the raid by speaking to Nemjiji in Labyrinthos.

Will you be able to handle Asphodelos on Savage?

FFXIV Excitatron 6000

Additionally, the all-new Excitatron 6000 (complete with a very large rabbit) will be added to the game, offering a wealth of highly-prized gear for players to try their hand at claiming.

The carnival-inspired map can be accessed after finding and opening treasure coffers obtained from kumbhiraskin treasure maps.

FFXIV 6.05 Patch Notes

Below are is the full breakdown of the FFXIV 6.05 patch notes, obtained via Square Enix.

Playable Content

Treasure Hunt

Housing

The Manderville Golden Saucer

Battle System

Actions and traits have been adjusted as follows:

ActionAdjustment
Arm of the DestroyerWhen under the effect of Perfect Balance, now grants Raptor Chakra even when missing a target.
RockbreakerWhen under the effect of Perfect Balance, now grants Opo-opo Chakra even when missing a target.
Four-point FuryWhen under the effect of Perfect Balance, now grants Coeurl Chakra even when missing a target.
Shadow of the DestroyerWhen under the effect of Perfect Balance, now grants Raptor Chakra even when missing a target.
Elixir FieldNow grants Lunar Nadi and Formless Fist even when missing a target.
Flint StrikeNow grants Solar Nadi and Formless Fist even when missing a target.
Rising PhoenixNow grants Solar Nadi and Formless Fist even when missing a target.

Dragoon

ActionAdjustment
Wyrmwind ThrustPotency has been increased from 370 to 420.
GeirskogulPotency has been increased from 250 to 260.
NastrondPotency has been increased from 350 to 360.

Ninja

ActionAdjustment
RaitonThe status effect granted upon execution has been changed from “Forked Raiju Ready” to “Raiju Ready.”
The status effect duration has been increased from 15 to 30 seconds.
BunshinThe Phantom Kamaitachi Ready status effect no longer expires when the effect of Bunshin ends.
This action now changes to Phantom Kamaitachi upon execution.
The Phantom Kamaitachi Ready status effect now has a duration of 45 seconds.
Phantom KamaitachiExecution no longer consumes a stack of Bunshin.
Increase to Ninki Gauge has been changed from 5 to 10.
* Prior to Patch 6.05, both the execution of Phantom Kamaitachi and the effect of Bunshin increased the Ninki Gauge by 5, resulting in a total increase of 10. The above adjustment ensures this increase to the Ninki Gauge remains unchanged when executing Phantom Kamaitachi.
Forked RaijuPotency has been increased from 400 to 560.
The additional effect “Grants Fleeting Raiju Ready” has been removed.
The requirement for execution has been changed from “while under the effect of Forked Raiju Ready” to “while under the effect of Raiju Ready.”
Fleeting RaijuPlayers will no longer rush target upon execution.
Range has been reduced from 20 yalms to 3 yalms.
Potency has been increased from 450 to 560.
The requirement for execution has been changed from “while under the effect of Fleeting Raiju Ready” to “while under the effect of Raiju Ready.”
Can now be set to the Hotbar.

Samurai

ActionAdjustment
HiganbanaRange has been increased from 3 yalms to 6 yalms.
Kaeshi: HiganbanaRange has been increased from 3 yalms to 6 yalms.
Midare SetsugekkaRange has been increased from 3 yalms to 6 yalms.
Kaeshi: SetsugekkaRange has been increased from 3 yalms to 6 yalms.

Reaper

ActionAdjustment
Arcane CrestCure potency of the Crest of Time Returned effect has been reduced from 100 to 50.

Dancer

ActionAdjustment
Standard FinishAction category has been changed from ability to weaponskill.
Technical FinishAction category has been changed from ability to weaponskill.
TillanaAction category has been changed from ability to weaponskill.

Summoner

ActionAdjustment
Fountain of FirePotency has been increased from 430 to 520.
Brand of PurgatoryPotency has been increased from 180 to 240.

Scholar

ActionAdjustment
Fey UnionRange has been increased from 15 yalms to 30 yalms.
The range within which players must stay has been increased from 15 yalms to 30 yalms.
Level RequirementDisciple of War or Magic level 90 (Two or more of the same job is not permitted)
Item Level RequirementAsphodelos: The First Circle (Savage): Average Item Level 570
Asphodelos: The Second Circle (Savage): Average Item Level 575
Asphodelos: The Third Circle (Savage): Average Item Level 580
Asphodelos: The Fourth Circle (Savage): Average Item Level 580
Party SizeEight players
Time LimitAsphodelos: The First Circle (Savage): 90 minutes
Asphodelos: The Second Circle (Savage): 90 minutes
Asphodelos: The Third Circle (Savage): 90 minutes
Asphodelos: The Fourth Circle (Savage): 120 minutes

Items

System

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