- New Lootable “Gulag Entry” Token | Caldera Battle Royale Modes
- This new lootable token allows Players to reenter the Gulag upon death.
- When the Gulag closes, Players will be rewarded with cash if they still hold a token.
- Per the normal Battle Royale rules, Players will still start each match with a single Gulag Entry token in their inventory.
- Players can only carry one of these tokens at a time.
We’ve really enjoyed seeing the response to our recent “infinite Gulag” LTM’s and wanted to bring an element of this across to core Battle Royale.
- New Lootable “Redeploy Extraction” Token | Caldera Battle Royale Modes
- This item allows a Player, upon death, to skip the Gulag and redeploy after a short countdown.
- If the Player still has their original Gulag Entry from the match start, they will retain it.
- When the Gulag closes, Players will be rewarded with cash if they still hold a token.
- Players below a redeploying enemy will be notified.
- Players can only carry one of these tokens at a time.
Similarly to the “Gulag Entry” token, we felt there was an opportunity for an additional rare item that allows redeployment on death – and that’s the role that the new ground loot item, “Redeploy Extraction” fills.
- Increased Lootable Self-Revives | Caldera Battle Royale Modes
- The spawn rate of lootable Self-Revive tokens has been increased.
Upon review we felt that Self-Revives were too rare in ground loot for something so easily and readily available in Buy Stations so their chance of ground loot availability has been increased.
- Player Count Adjustment | Caldera Battle Royale Modes
- Reduced total Player count per match to 120
With the addition of new second-chance mechanics, we are very conscious of making sure the mid-game doesn’t feel unfairly claustrophobic compared to the current Battle Royale pacing. We will therefore be trialing a slightly reduced Player count across all core Battle Royale squad sizes. We will be carefully reviewing sentiment and data to make sure that the engagement pacing remains more or less in line with the current experience and that Players can still pursue new personal records.
- Increased Downed Movement Speed | All Maps & Modes
- Increased the speed at which a Player moves while in the downed state.
We felt the downed movement speed needed a review, primarily to allow Players who get downed a chance to get themselves to a safer space to allow for a revive. This is a small change on the surface that has allowed for more interesting outcomes during internal playtests.
- Decreased Buyback Cost | All Maps & Modes
- Decreased Buyback cost to $3,000, down from $4,000
We want to support Players being able to get back into the game. We felt that $4,000 was an often unattainable cost, especially at $12,000 for a full squad in Quads. This slight reduction should provide more chances for Players to more readily get back to a full squad.
- Death Tax Adjustment | All Maps & Modes (Except Plunder)
- Adjusted the tax upon death from 80:20 to 50:50
Upon review, the death tax felt overly punishing, as well as making it tougher for Players to track how much cash they’d still have when returning from the Gulag. We are going to trial this new 50:50 split and carefully monitor the impact it has on the global cash economy.
ncG1vNJzZmivp6x7pbHXnqmtp16YvK57wpqjpWWfm3qlwdOyZrCZoq%2B8r7GMrJyaq5%2BjenR50Z6jqJmUmrFuwc%2BdmK2dXaWuta%2FHZqWorJWoerOxw66anpxdobyjrthmqqKylWLAtbXMZqWeqpaoeretzaCYrqqUYq6zecGunZ%2BrXWaFdH6QcGho