TFT patch 12.3 is here — the last of Set 6 before the Neon Nights Mid-Set update. A Tome of Traits rework is on the way with more clear rules, as well as some mild balance changes.
Neon Nights are the two words on every TFT player’s lips right now, but don’t skip too far ahead of February 2’s patch 12.3. Before the Mid-Set update rolls in there is still one two-week cycle to go through.
Riot are keeping the changes pretty small for TFT patch 12.3, mostly adjusting some mechanics ahead of Set 6.5.
Here’s what you need to know about the February 2 update.
Patch 12.3 is a smaller patch that focuses on Augment balancing before our mid-set, Neon Nights, in patch 12.4.
Check out the details at: https://t.co/zdrwZ1ig6R pic.twitter.com/mAuls4pYUt
— Teamfight Tactics (@TFT) February 1, 2022
What’s changed in TFT patch 12.3?
Riot reworks Tome of Traits to increase clarity
One thing Riot are working on alongside the Neon Nights Mid-Set is a rework for Tome of Traits. The item, which was added in Set 5.5, has enabled players to build out their comps with an armory of traits.
The rules were murky however, and Riot is now improving the item’s clarity so you know what you’re getting yourself into. By counting the number of active and inactive traits on board from the previous round, you will get either a totally randomized armory (up to 4 traits on board) to one where four traits you have on your board appear (11 traits or more).
There are some smaller ways of swinging the odds in your favor: there’s no Yordle Emblem for example, so having that trait on your board increases the odds of others appearing. Same goes for unique traits like Cuddly, Transformer, and Glutton. The clearer rules will help with using your Tome at the right time though to give yourself the best chance of hitting the Emblems you want.
Tome of Traits hidden rules were confusing and unclear. So coming in 12.3, we're revamping the rules to something we can share. Count the number of active and inactive traits you had last round.
0-4 = Full Random
5-6 = 1 Tailored
7-8 = 2 Tailored
9-10 = 3 Tailored
11+ = All 4 pic.twitter.com/2zCEsl2knK
— Riot Mort (@Mortdog) January 21, 2022
No champion changes ahead of Neon Nights
Being the last patch of Gizmos and Gadgets, there’s not any major balance changes for TFT patch 12.3. In fact, Riot have practically ignored champions in the last update — only three trait changes and a nerf to Swain are coming as part of Set 6’s final update.
The Imperial-Arcanist is getting a slight mana nerf after still posing a threat despite b-patch nerfs in 12.2.
Bodyguard is getting an armor buff at 2 and 4, making it a bit stronger early on. 2 Socialite is also getting some of its power back after its 12.1 nerfs, now granting four mana a second, and the 7 Innovator Dragon is slightly weaker.
There have been a handful of changes to Augments too, most notably to the Prismatic Crown and Soul Augments. Players will only be offered traits that they are actively playing — with the exception of Mercenary and Mutant players — meaning these Soul options should be more rewarding.
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Swain is the sole champion getting nerfed in TFT patch 12.3.You can find the full TFT patch 12.3 notes below.
TFT patch 12.3 notes
Champions
Tier 2
Swain
- Swain max Mana nerf: 0/80 ⇒ 0/85
Traits
Bodyguard
- Armor: 75/150/250/450 ⇒ 80/160/250/450
Innovator
- Innovator 7 Mechanical Dragon Bonus Critical Strike Damage: 40% ⇒ 30%
Socialite
- Socialite 2 Mana regen per second: 3 ⇒ 4
Augments
Ancient Archives (Silver)
- Tier: Tier 2 (Gold) ⇒ Tier 1 (Silver)
Exiles I & II
- Health Shield: 35/50% ⇒ 30/45%
Featherweights I / II / III
- Attack speed: 30/40/60% ⇒ 25/35/55%
High Roller
- Bonus gold: 4 gold ⇒ 8 gold
Knife’s Edge II & III
- Attack Damage: 40/55 ⇒ 35/50
Mercenary Heart (Silver)
- No longer grants 1 gold.
Prismatic Crown & Soul Augments
- Prismatic Crown and Soul Augments are no longer offered as second or third Augment choices unless you have the first trait tier active (e.g. Arcanist 2 must be active to be offered Arcanist Crown).
- Exception: You can be offered Mutant Crown with 2 Mutant in play
- Exception: You can be offered Mercenary Crown with 2 Mercenary in play
Shrug It Off (Silver)
- Health regen per second: 3% ⇒ 2.5%
Socialite Heart (Silver)
- No longer grants 1 gold.
Sunfire Board (Gold)
- Burn duration: 8 seconds ⇒ 10 seconds
- Max burn total: 16% HP ⇒ 20% HP
Thrill of the Hunt I & II
- Heal on kill: 300/600 ⇒ 400/700
Underdogs (Silver)
- HP regen per second: 10% ⇒ 9%
Windfall (Prismatic)
- Gold per upgrade: 15/30/45 ⇒ 18/30/45
Items
Runaan’s Hurricane
- Additional bolt Attack Damage scaling: 75% ⇒ 70%
Systems
Tome of Traits
Rules clarified
- 0 to 4 inactive or active traits = 0 tailored emblems
- 5 to 6 inactive or active traits = 1 tailored emblem
- 7 to 8 inactive or active traits = 2 tailored emblems
- 9 to 10 inactive or active traits = 3 tailored emblems
- 11 or more inactive or active traits = 4 tailored emblems
Bug fixes
- Innovator Heart no longer incorrectly states that it grants a Singed.
- High End Shopping odds now reflect the Level 8 and Level 9 changes from patch 12.2.
- Talon will no longer instantly kill units if his bleed triggers the Smoke Bomb Augment on an enemy unit.
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