What are Shadow Items in TFT Set 5? New Reckoning mechanic

May 2023 · 7 minute read
NameComponentsAbilitySacrificial Infinity EdgeGlove + SwordGrants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The holder also gains 30% Critical Strike Damage. Each time the holder critically strikes, they deal 3% of their maximum Health to themselves as true damage.Dark Shroud of StillnessGlove + ChainWhen combat begins, the holder shoots a beam straight ahead and behind that delays affected enemies’ and allies’ first ability cast, increasing their maximum Mana by 65% until they cast.Trickster’s GlovesGlove + GloveAt the beginning of each planning phase, the holder equips 2 temporary items. These are always full shadow items.Vengeful Trap ClawGlove + BeltBlocks the first enemy ability that hits the holder, then teleports them to the ability’s caster, and causes both units to start targeting each other. They deal 25% increased damage to each other.Caustic QuicksilverGlove + CloakThe holder is immune to crowd control for the entirety of combat and receives -20% maximum Health.Final WhisperGlove + BowWhen the holder inflicts a critical hit, both the target’s Armor and Magic Resist are reduced by 50% for 5 seconds. The holder’s Armor and Magic Resist are also permanently reduced by 25%.Sacrificial GauntletGlove + RodThe holder’s magic and true damage from their ability can critically strike. The holder gains +40% Critical Strike Damage and 20% Critical Strike Chance. After the holder casts their ability, they lose 15% of their maximum Health.Hand of VengeanceGlove + TearAt the beginning of combat, the holder gains both of the following:

These bonuses expire after each takedown and renew on the next.

Spectral Spear of ShojinTear + SwordThe holder’s attacks restore 14 Mana on-hit. The holder deals 20% less damage.Frozen Dark HeartTear + ChainReduces the Attack speed of all enemies within 2 hexes by 50%. The Attack Speed of allies (except the holder) within 1 hex(es) is reduced by 50%.Sacrificial RedemptionTear + BeltThe holder radiates an aura to all allies on the board except themself, and heals them for 20% of their missing Health every 5 seconds. Each time this happens, the holder damages themself for 10% of their current Health as true damage.Chalice of MaliceTear + CloakWhen combat begins, all of the holder’s allies within 1 hex in the same row gain 45 Ability Power for the rest of combat. The holder loses 20 Ability Power instead of gaining any.Statikk StilettoTear + BowEvery other attack from the holder unleashes chain lightning that strikes 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 70% for 5 seconds. The holder receives -33% Attack Damage.Archdemon’s Staff of ImmortalityTear + RodEach time the holder casts their ability, they gain empty maximum Health equal to 300% of their maximum Mana. The holder then heals for the Health that was gained from that ability cast.Very Dark Blue BuffTear + TearAfter casting their ability, the holder gains 15 Mana. If the holder has less than 60% Health, this is increased to 50.Hextech Gunblade of ImmortalityRod + SwordThe holder’s magic and true damage from Abilities heals the nearest ally with missing Health for 60% of the damage dealt. This healing cannot affect the holder.Locket of the Silver LunariRod + ChainWhen combat begins, the holder and all allies within 2 hexes in the same row gain 60 bonus Armor and Magic Resist, but gain 5 less Mana per attack.Mor-evil-lonomiconRod + BeltWhen the holder deals magic damage with their ability, they burn the target, dealing 100% of the target’s maximum Health as true damage over 25 seconds, and reducing healing by 50% for the duration of the burn. The holder’s ability deals 50% less damage.Ionic Dark-SparkRod + CloakEnemies and allies within 2 hexes are zapped when they cast an ability, taking magic damage scaling with their maximum Mana. Enemies take 200% of their maximum Mana, and allies take 100% of their maximum Mana. Whenever an ally or enemy is zapped, the holder gains 5 Ability Power for the rest of combat.Guinsoo’s Sacrifical RagebladeRod + BowAttacks grant +9% bonus Attack Speed for the rest of combat. The bonus Attack Speed can stack any number of times. The holder is dealt 2.5% of their maximum Health as true damage each attack.Rabadon’s Caustic DeathcapRod + RodGrants 100 bonus Ability Power (including components) and -20% maximum HealthCaustic DeathbladeSword + SwordContributing to a kill grants the holder +15 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 3). The holder receives -20% maximum Health.Fallen Guardian AngelSword + ChainPrevents the holder’s first death, placing them in stasis instead. After 2 seconds, they return with 80% Health and shed all negative effects. After this effect triggers, the holder’s Attack Speed is reduced by 50% for the rest of combat.Zeke’s Bleak HeraldSword + BeltWhen combat begins, the holder reduces the Attack Speed of all allies within 1 hex in the same row by -25%. The holder gains +40% Attack Speed for each affected ally.RiskthirsterSword + CloakPhysical damage heals the holder for 40% of the damage dealt. Each time the holder heals to 90% Health, they gain 30% Attack Speed for 3 seconds (does not stack). The holder takes 33% of their maximum Health in true damage at the beginning of combat.Evil Giant SlayerSword + BowThe holder’s Abilities and attacks do 50% bonus damage. If the target has less than 1100 maximum Health, the holder’s Abilities and attacks do 15% decreased damage instead.Titan’s RevengeBow + ChainEvery 3 seconds, the holder’s next basic attack deals 25% of the total damage they have taken since the last empowered attack as true damage.Unstable Zz’Rot PortalBow + BeltWhen the holder dies, a Construct arises to continue the fight. When it dies it deals 600 true damage to enemies within one hex.Runaan’s Untamed HurricaneBow + CloakThe holder’s attacks fire bolts at 2 nearby enemies, dealing 50% of the holder’s Attack Damage. These bolts can critically strike but do not apply on-hit effects.Eclipse CapeBelt + ChainEvery 1.5 seconds, a random enemy within 3 hexes is burned for 25% of their maximum Health over 10 seconds. Any healing they receive is reduced by 50%. The holder is burned for 4% of their maximum Health every second and any healing they receive is reduced by 50%.Warmog’s Sacrificial ArmorBelt + BeltGrants 1800 bonus Health (including components). The holder takes 100 true damage each second.Turbulent ZephyrBelt + CloakWhen combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Once the enemy returns to combat, they gain 30 Attack Damage and 30 Ability Power for the rest of combat. Ignores CC immunity.Gargoyle Stoneplate of ImmortalityChain + CloakThe holder heals themself for 45 Health every 2 seconds for each unit targeting them.Refracted Bramble VestChain + ChainGrants 200 bonus Armor (including components).Refracted Dragon’s ClawCloak + CloakReduces incoming magic damage by 15%. Negates bonus damage from incoming critical hits.Rapid DeathcannonBow + BowIncreases the holder’s Attack Range by 1 hex. Additionally, the holder gains +40% bonus Attack Speed when there are no enemies within a 2 hex radius. The holder’s attacks can no longer miss.Dragonslayer EmblemSpat + RodAdds Dragonslayer trait to ally.Hellion EmblemSpat + BowAdds Hellion trait to ally.Forgotten EmblemSpat + SwordAdds Forgotten trait to ally.Abomination EmblemSpat + GloveAdds Abomination trait to ally.Coven EmblemSpat + TearAdds Coven trait to ally.Nightbringer EmblemSpat + BeltAdds Nightbringer trait to ally.Cavalier EmblemSpat + ChainAdds Cavalier trait to ally.Revenant EmblemSpat + CloakAdds Revenant trait to ally.Force of DarknessSpat + SpatWearer’s team gains +2 maximum team size but the player’s Little Legends takes 100% extra damage.

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